28 lines
724 B
GDScript
28 lines
724 B
GDScript
extends MeshInstance
|
|
|
|
var t = 0.0
|
|
var mat
|
|
|
|
var lights = [
|
|
[Vector3(6,-4.5,-2.25),Vector3.ZERO],
|
|
[Vector3(10,-4.5,-4),Vector3.ZERO],
|
|
[Vector3(6,-4.5,-6.25),Vector3.ZERO],
|
|
[Vector3(10,-4.5,-8),Vector3.ZERO]
|
|
]
|
|
|
|
func _ready():
|
|
for light in lights:
|
|
light[0] = to_global(light[0])
|
|
mat = get_surface_material(1)
|
|
|
|
func _process(delta):
|
|
t += delta
|
|
lights[0][1] = Vector3(1,0,0)*(sin(t*4)/2+0.5)
|
|
lights[1][1] = Vector3(0,1,0)*(sin(t*5.123)/2+0.5)
|
|
lights[2][1] = Vector3(0,0,1)*(sin(t*6.7)/2+0.5)
|
|
lights[3][1] = Vector3(1,0.5,0)*(sin(t*3.141)/2+0.5)
|
|
mat.set_shader_param("col1",lights[0][1])
|
|
mat.set_shader_param("col2",lights[1][1])
|
|
mat.set_shader_param("col3",lights[2][1])
|
|
mat.set_shader_param("col4",lights[3][1])
|