21 lines
294 B
GDScript
21 lines
294 B
GDScript
extends Spatial
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signal scene_finished
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var t = 0
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var oy = rotation.y
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var run = false
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func play():
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t = 0
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rotation.y = oy
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run = true
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get_node("Camera").make_current()
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func _process(delta):
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rotate_y(0.25*delta)
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t += delta
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if t > 30 and run:
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emit_signal("scene_finished")
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run = false
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