Files
ftrscene/waterscroll.gd
2026-06-02 22:29:48 +01:00

10 lines
159 B
GDScript

extends MeshInstance
var mat : Material3D
func _ready():
mat = get_surface_material(0)
func _process(delta):
mat.uv1_offset += Vector3(0.2,0,0.043)*delta