This commit is contained in:
2026-06-02 22:29:48 +01:00
commit 5e0f4c3914
549 changed files with 10639 additions and 0 deletions

27
lights.gd Normal file
View File

@@ -0,0 +1,27 @@
extends MeshInstance
var t = 0.0
var mat
var lights = [
[Vector3(6,-4.5,-2.25),Vector3.ZERO],
[Vector3(10,-4.5,-4),Vector3.ZERO],
[Vector3(6,-4.5,-6.25),Vector3.ZERO],
[Vector3(10,-4.5,-8),Vector3.ZERO]
]
func _ready():
for light in lights:
light[0] = to_global(light[0])
mat = get_surface_material(1)
func _process(delta):
t += delta
lights[0][1] = Vector3(1,0,0)*(sin(t*4)/2+0.5)
lights[1][1] = Vector3(0,1,0)*(sin(t*5.123)/2+0.5)
lights[2][1] = Vector3(0,0,1)*(sin(t*6.7)/2+0.5)
lights[3][1] = Vector3(1,0.5,0)*(sin(t*3.141)/2+0.5)
mat.set_shader_param("col1",lights[0][1])
mat.set_shader_param("col2",lights[1][1])
mat.set_shader_param("col3",lights[2][1])
mat.set_shader_param("col4",lights[3][1])