init
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27
lights.gd
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27
lights.gd
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extends MeshInstance
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var t = 0.0
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var mat
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var lights = [
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[Vector3(6,-4.5,-2.25),Vector3.ZERO],
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[Vector3(10,-4.5,-4),Vector3.ZERO],
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[Vector3(6,-4.5,-6.25),Vector3.ZERO],
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[Vector3(10,-4.5,-8),Vector3.ZERO]
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]
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func _ready():
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for light in lights:
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light[0] = to_global(light[0])
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mat = get_surface_material(1)
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func _process(delta):
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t += delta
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lights[0][1] = Vector3(1,0,0)*(sin(t*4)/2+0.5)
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lights[1][1] = Vector3(0,1,0)*(sin(t*5.123)/2+0.5)
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lights[2][1] = Vector3(0,0,1)*(sin(t*6.7)/2+0.5)
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lights[3][1] = Vector3(1,0.5,0)*(sin(t*3.141)/2+0.5)
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mat.set_shader_param("col1",lights[0][1])
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mat.set_shader_param("col2",lights[1][1])
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mat.set_shader_param("col3",lights[2][1])
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mat.set_shader_param("col4",lights[3][1])
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